Monday, April 27, 2015

Transmedia Storytelling

Even before a massive boom of marketing and transmedia storytelling I've been involved in such a thing on the internet for ages. I thought it was incredibly creative how Elegy for a Dead World created an incredibly interactive game where people could just write their own story and make up their own adventure. The Lizzie Bennett diaries were superbly creative and innovative in how they expanded the Jane Austen story and told it to modern times with a girl vlogging. Even going as far as to create twitter accounts for each of the characters where they communicate with one another. I wonder in terms of transmedia storytelling if there's even been instances when people had tried to create fan-created stories based of an original and the original artist/author did not want the world they created to be expanded by fans. I originally did not think of fanfiction as transmedia storytelling but after reading through the articles I now agree that it is because it still follows much of the same rules as the canon.  If the marketing piece doesn't relate and follow the same rules as the canon and the stories used exist in a whole other reality than the canon completely I don't think it qualifies as transmedia. Just relation to the canon I think is enough to tell it apart. Transmedia storytelling definitely existed before the internet. People wrote fanfiction way before the internet ever existed and it was definitely possible to market stories through other media like newspaper and television. 


For my transmedia project I will be creating either a visual or a auditorial presentation that correlates to a post of my choice from the collective writing website: The SCP Foundation . The website already has transmedia storytelling revolving around it with a couple of games developed from post on the website.

Monday, April 6, 2015

Twitter & Television

"How has the relationship between artist and audience evolved due to technology?"

The relationship between the artist and the audience has evolved immensely due to technology. Especially because of social media now it is easier than ever to connect with others and experience something at the same time even when you're not with them. 

The purpose of the media is to inform and to entertain. It works for an audience. Thus, when social media was introduced, the game was changed. Now, the audience has a direct way to communicate with its providers and the provider now has a little more insight on how to please their audience. But it's not just television that's benefitted from this. Musicians and artists as well participate. 

An upcoming musician who I had the opportunity to meet last summer shared her Soundcloud and Twitter with me. She then used her social media presence to connect with her fans and figure out what cities to focus her upcoming tour on and help decide who would be her opening act. 

However, it seems as though television is the one who's playing the online presence game the most. From presidential debates, to reality tv, there's certainly an online discussion. Whenever I get the chance to watch something live, I usually tend to participate in live tweeting. Even if I myself am not tweeting directly about what I'm watching I am constantly retweeting or responding to my friend's live tweets about the show at hand.

Last year or so the show Project Runway developed an interactive app geared towards the show for the runway portion of the episodes. It allowed viewers to vote on which design was their favorite as well as vote on which designer they think should win the challenge and which one should go home. Granted the broadcast wasn't live so overall the results didn't affect anything, but they were still shown onscreen so viewers could see where others stood. I constantly participated in this, sometimes pressing the button on the app in favor of my pick several times in order to make sure the percentage ended geared towards my preference. (I'm sure others did this as well.)

It's oftentimes fun to participate in online discussions over a favorite tv show and ultimately I do think that it benefits the show and its ratings. I can even say that from experience. The more I saw my friends tweeting about this MTV show on my twitter timeline, the more intrigued I got by it until eventually, I myself began watching it. And while yes there may be some people out there who get annoyed by the spoilers every night their show is on and they don't have the pleasure of watching it live it's just something you learn to live with (especially when one of your favorite shows is run by Shonda Rhimes.) 

Monday, March 2, 2015


A compilation of television, movie, and stock clips set to the last minute and 10 seconds of J. Cole's 'Fire Squad.'

Visually represent the lyrics, originally the goal was use to mainly stock footage to show how the lyrics relate to real life past and present but went with an array of clips that show the relevance of the words to not only real life events but also those that we see on screen.

Wednesday, January 28, 2015

Borrowing v. Stealing

After watching the documentary and reading the two articles I would have to say that borrowing is a fundamental part of the creative process and artists should definitely be able to have the freedom to borrow and recreate at will. The thing about the borrowing, especially in terms of the music industry and how these 30 second samples or so are being manipulated into forms that hold the same familiar sound but are distinct in their own ways as well, alerts us of a certain grey area.  Without any sort of manipulation to an original piece I would then consider it stealing. That's why we're all taught to paraphrase. Even in terms of media, if you're not 'paraphrasing' whatever it is you're working with its stealing someone else's work. But if the artist is expressing themselves and their own creative ideas with the help of someone else's then I feel as though it is definitely within their artistic right. When you take something, a piece of art, and mold and shape it into something representative of who you are, that truly makes it your own (with respects of the origins of its creation of course.)

When it comes to my own work, even if this work is taken and manipulated into something reflective of the artist taking it, I would still want credit as the original source of the piece used, or even as the initial inspiration. As long as I am being acknowledged for the work I already created I wouldn't have a problem. When no credit's given then that's obviously stealing and a problem. Even within the work I do now, I am constantly taking and borrowing media and ideas from other creators as well but I always make an effort to give credit.

Pretty much every argumentative essay I've ever written in school has been influenced by or ideas have been taken from other works. Most of my inspiration for writing such pieces is from other sources and opinions that I gather and compile to shape my own into something more articulate and to help me support my argument with clear and strong views. I am constantly paraphrasing from new sources when writing these papers and whether or not I quote directly, I always cite. Even when it comes to screenwriting, I've begun an adaptation from the work of a girl who lives and writes in Lithuania. On the very title page it is written that the story is originally her's and despite the fact that I never asked her if I could write such thing and perhaps later make it into a film, she would be given complete credit.

The concept of authorship is being greatly redefined in the way in which when we hear the word 'author' we cannot always jump to the conclusion that there is but one 'author.' Especially within this remix culture when one artist can borrow from another and give us a skewed tempo and upbeat version of one song and still get and give the credit for the creation. Layers, within the creation and without are developing in the idea of authorship.